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Computing the Intersection of a Plane and Geometric Primitives in VRML Model for Rapid Prototyping Software

slicingvrmlrapidprototypingintersectioncylindercone

摘要:VRML(Virtual Reality Modeling Language)format as an international standard for virtual reality,has al- ready been widely adopted for graphical representation of 3D objects over the Web.Adopting VRML model in RP(Rapid Prototyp- ing)can reduce the precision loss which is caused by triangulation in generating STL file.Hence exploring a slicing method and de- veloping a slicing software for VRML model is important and significant to improve the accuracy of RP products.Finding inter- sections of a plane and VRML model is the key operation in slicing algorithm.This paper presents a method for calculating the in- tersections between a set of parallel planes and VRML geometric primitives.Based on the analysis of the relative position between a plane and a geometric primitive,intersection conditions in all cases were obtained,and the geometric parameters and corresponding equations of intersections were derived.The algorithm had been tested,and applications show that it is robust and effective.

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武汉理工大学学报·信息与管理工程版

《武汉理工大学学报·信息与管理工程版》(CN:42-1825/TP)是一本有较高学术价值的大型双月刊,自创刊以来,选题新奇而不失报道广度,服务大众而不失理论高度。颇受业界和广大读者的关注和好评。 《武汉理工大学学报·信息与管理工程版》重点刊登电子与电工、通信与信息、计算机、控制与自动化以及经济、管理科学与工程、物流工程等学科的最新研究成果,同时刊登机械工程、土木工程与建筑、船舶与海洋工程以及力学、数学、物理学等基础学科的研究与工程应用论文。

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