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Advancing Fog Effect on VRML and X3D Using Local Fog Density

作者:SeongahChin国际互联网vrmlx3d动画处理模糊算法

摘要:In this paper an improved fog effect algorithm in VRML and X3 D is presented with respect to expressing density. The fundamental idea in the approach is to adapt local fog density having influence on Iocal regions with various grades of fog density whereas existing VRML and X3 D only make use of global fog effect. Several filters for making different fog density are presented along with experiments showing the correctness of the proposed method.

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